Incredible Headquarters in DC Comics:
DC Comics is known to create very extravagant lairs for their superheroes. They can either stay hidden or out in the open depending on which superhero we are talking about. But no one can deny that they are really cool to look at and make for a great plot device. They may not be the most iconic of locations but they do have a level of popularity that sets them apart from the rest.
10. Legion Clubhouse – Legion of Superheroes
The Legion of Superheroes’ first-ever headquarters was an old abandoned rocket that had a warhead that was large enough to accommodate hundreds of superheroes at any point in time. The Legion of Superheroes soon moved to a newer, more sophisticated base of operations and the Legion Clubhouse fell into ruins. It was later taken over by the Legion of Substitute Superheroes are their base of operations and HQ.
After the events of Five Years Later, the Legionnaires became the new residents of the clubhouse. What makes the Legion Clubhouse so epic is the fact that it is a piece of DC Comic Book History. The Legion of Superheroes began their journey in this thing. Some legends claim that the Legion Clubhouse was itself once an applicant that wanted to join the Legion of Superheroes but lost his memory after transforming into a rocket ship.
9. Titans Tower – Teen Titans
Over the years, the Teen Titans have steadily gained popularity and their base of operations called the Titans Tower has also enjoyed some newfound fame. Most popularly seen in the Teen Titans animated series, the Titans Tower is a self-sufficient space that has everything that a superhero team would require. In more ways than one, the Titans Tower is a mini-city.
It has a Jet Hangar, training grounds, recreational areas, a Heli-Pad, a power source that will never run out, communication facilities that are directly connected to a satellite network, and even camouflage technology to shield it from the naked eye. There have been three different versions of the Titans Tower, with each successive one coming up with new, incredibly amazing features to top its predecessor.
8. Rock of Eternity – Shazam
The Rock of Eternity is carved out of literally two rocks. Over 5000 years ago, the man is simply known as the Champion literally moved heaven and hell to create this magical lair. Taking one rock from heaven and one rock from hell, the Rock of Eternity was created to house the Wizard Shazam, who will watch over the world and be the warden to some pretty powerful prisoners like the Seven Deadly Sins and the Three Faces of Evil –a demonic dragon-like entity who is considered to be a primordial force of nature.
The Rock of Eternity is more than just a seating room for Shazam. It is a nexus that connects extra-dimensional forces to Earth and allows Shazam to access the powers of the six Gods that lend him their abilities to make him the world’s mightiest mortal.
7. Hall of Justice – Justice League
One of the few instances when something from an animated production got so popular that the comics adapted them into their fold, the Hall of Justice was the epicenter of everything that happened during the legendary 70’s Show called Super Friends. Hall of Justice takes us back to simpler times and represents the true virtues that make someone a superhero. Back then, the concept of a superhero was purely black and white.
There weren’t many grey areas and the regular everyday superhero adventures were pretty straightforward and simpler. Hall of Justice is a throwback to a time when Superheroes were true warriors of the Good Side and not victims of edgy storylines like how it is today.
6. The Tower of Fate – Doctor Fate
Doctor Fate is the highest authority of magic in the DC Universe. Kent Nelson and his wife Inza Nelson wanted to have a safe haven for themselves from where they could protect the world from supernatural threats with the element of anonymity. They did not look towards the jungles of the Amazon or an isolated island deep in the oceans.
They made the Tower of Fate in their new home. The tower of Fate is literally powered by all the magic that the universe has to offer. It houses some pretty powerful objects like the Orb of Nabu and it is where Doctor Fate hangs his Helmet of Nabu when he is not out on patrol. The Tower of Fate exists at multiple universes at the same time and is considered to be completely impenetrable. Also, it has no doors or windows.
5. Shadow Gallery – V
A product of Vertigo Comics (a subsidiary publication owned by DC), V for Vendetta tells the story of one man trying to overthrow a highly oppressive regime that has turned an entire country into a dystopian police state. Since the government holds all the power and spies on its own people, V has to look for a humble abode where he is not watched all the time while he is plotting his next move to incite a revolution.
To that end, V decides to choose the abandoned London subway tunnels to be his new home. The Shadow Gallery does not have a weapon system for its defense. What it lacks in firepower it more than makes up for in uniqueness. Every piece of contraband that V could lay his hands on is present in the Shadow Gallery. It is like the Louvre has been brought to an underground lair.
4. Wonder Dome – Wonder Woman
The story of how the Wonder Dome came into existence is pretty bizarre in itself. Wonder Dome is actually Wonder Woman’s Invisible Jet in another form. When a supervillain hijacked Wonder Woman’s Invisible Jet and used to almost destroy Gateway City, the Sentient Jet felt used and regretted being a party to that misadventure.
To show its dedication and loyalty to Wonder Woman, it transformed itself into the Wonder Dome, a floating fortress that acted as Wonder Woman’s base of operations for many years. It came loaded with Amazonian artworks and artefacts but Wonder Woman abandoned the lair after she realized that it was hurting her superhero image as a relatable and down to earth Superhero.
3. Fortress of Solitude – Superman
The Fortress of Solitude was first shown in the pages of the 1930’s Superhero Doc Savage, who used the Fortress of Solitude as his headquarters. It was only in 1958 that Superman inherited the lair and made it his own. Back then, the Fortress of Solitude could only be opened by a giant key that was so heavy only Superman and Super Girl could lift it.
It would then be the Man of Steel series that rewrote the entire concept of the lair. It became a place where Superman could isolate himself from the rest of the world and have some alone time. It was also equipped with some of the universe’s finest defense systems and had an entire alien zoo and a life support system that could take care of Superman if he is ever injured.
2. Bat Cave – Batman
The Bat Cave had to be on this list otherwise it would have never been completed. Batman uses the Bat Cave for a variety of purposes. It houses the trophies he has collected over the years after fighting numerous villains that make up his huge Rogues’ Gallery. The Bat Cave has a T-Rex, a huge amount of Bat Suit containers and a powerful Super Computer called the Bat Computer that Batman uses for a variety of purposes ranging from surveillance to forensics.
It also houses the Bat Plane and the Bat Mobile. It is huge enough for Batman to use the extra space if need be to house some other form of technology or device he has created. The Bat Cave is one of the most iconic locations in DC Comics.
1. Justice League Watchtower – Justice League
The Justice League created the Watchtower to watch over the entire universe and respond within a moment’s notice if the situation demands it. It is completely impenetrable and has the greatest conference room in the universe which houses the members of the Justice League in a room that has a huge medieval style table.
The Watchtower is a satellite station that either orbits the Earth or can be landed over the moon (it all depends on whichever comic book issue you read). The Watchtower is made up of Promethium and houses technology from all the races whose members have become a part of the Justice League.